If it works for you, it can really work, but if it doesn't, it's so prevalent that it can be intolerable. The references come in at a quick pace, but it's difficult to imagine most things hitting as well if you don't get what they're joking about. How much you'll enjoy it depends on how much of a tolerance you have for that type of humor and how many games you've played. It's very much in the vein of something like "Family Guy," where the references and inside jokes are expected to do a lot of the lifting. When it comes down to it, the humor is what will make or break Evil Wizard. (An early joke, for example, references that the Evil Wizard thought you were playing on a PlayStation controller when he told you to press X.) While there's a plot, it's mostly a delivery vehicle for exceedingly goofy plotlines. Every other line is a reference to something, sometimes obliquely and sometimes directly. You'll meet a down-on-his-luck knock-off of Geralt who is struggling after a bunch of "punks" ruined his reputation, a plucky young boy who fights using elemental-themed marketable monsters, and more. It spends only the barest amount of time on the basic setting before it launches into nonstop jokes about video games and video game tropes. Having a player means he's now aware that he's the protagonist of this particular story, and he sets out to reclaim his evil throne from the forces of Good - or at least the forces of Vaguely Trying to Be Good.Įvil Wizard is a very silly and self-aware game. Luckily for him, that is when you, The Player, come along. During the epic "final" battle, his magical staff is sundered, and he's kicked out of his own home. He is the big final boss of a dungeon, and a group of heroes has come knocking on his door. Evil Wizard puts you in control of an evil wizard.
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